YALIMA CR 6 * Female Elf Fighter 7 * NG Medium Humanoid (Elf) * Init +5; Senses Low-Light Vision; Perception +5 *
AC 23, touch 13, flat-footed 20:(+6 armor, +4 shield, +3 Dex) * hp 79 (7d10+21) * Fort +8, Ref +5, Will +2 * Defensive Abilities Bravery +2; DR 2/; Immune sleep; Resist Elven Immunities *
Spd 30 ft. * Melee +2 Defending Longsword +15/+10 (1d8+8/19-20/x2) and * :Shield, Heavy Steel +12/+7 (1d4+5/20/x2) and * :Unarmed Strike +12/+7 (1d3+5/20/x2) * Ranged Crossbow, Light +8/+3 (1d8/19-20/x2) * Special Attacks Weapon Training: Blades, Heavy * Spell-Like Abilities Eye of Night (2/day) *
Str 18/20, Dex 16, Con 16, Int 13, Wis 10, Cha 10 * Base Atk +7; CMB +12 (+14 Dragging); CMD 25 (27 vs. Disarm27 vs. Drag) * Feats Cleave, Elven Weapon Proficiencies, Fortified Armor Training, Improved Drag, Lunge, Missile Shield, Power Attack -2/+4, Shield Focus, Vital Strike * Traits Devotee of the Green: Knowledge (Nature), Eye of Night (2/day) (Sp), Longfingers, Warrior of Old * Skills Acrobatics +1, Climb +9, Craft (Weapons) +7, Escape Artist +1, Fly +1, Intimidate +4, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +5, Knowledge (Local) +2, Knowledge (Nature) +6, Perception +5, Profession (Soldier) +4, Ride +5, Stealth +1, Survival +6, Swim +7 * Languages Common, Elven, Sylvan * SQ Armor Training 2 (Ex), Elven Magic * Combat Gear +1 Shield, Heavy Steel, +2 Defending Longsword, Adamantine Breastplate, Bolts, Crossbow (20), Crossbow, Light; Other Gear Artisan's tools: Craft (Weapons), Backpack (12 @ 27.5 lbs), Bedroll, Belt of Giant Strength, +2, Blanket, Block and tackle, Bottle, wine, glass, Caltrops (2), Chain (10 ft.), Flask, Flint and steel, Grappling hook, Lantern, hooded, Oil (1-pint flask) (3), Potion of Cure Moderate Wounds, Potion of Delay Poison, Potion of Resist Energy, Potion of Spider Climb, Pouch, belt (14 @ 28.56 lbs), Rations, trail (per day) (5), Rope, silk (50 ft.), Sack (empty), Tanglefoot bag (3), Waterskin *
SPECIAL ABILITIES *
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX. * Bravery +2 (Ex) +2 Will save vs. Fear * Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC. * Damage Reduction (2/-) You have Damage Reduction against all attacks. * Elven Immunities +2 save bonus vs Enchantments. * Elven Immunities - Sleep You are immune to Sleep effects. * Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item. * Eye of Night (2/day) (Sp) darkvision (1), see invis (1), clairvoyance (2) * Fortified Armor Training Break armor or shield to turn critical hit into a normal hit * Improved Drag You Drag at +2 and don't cause an attack of opportunity. * Longfingers +2 vs disarm * Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. * Lunge -2 to AC for +5' reach * Missile Shield 1/round, when hit by a ranged weapon, take no damage. * Power Attack -2/+4 You can subtract from your attack roll to add to your damage. * Shield Focus +1 Shield AC * Vital Strike Standard action: x2 weapon damage dice. * Weapon Training: Blades, Heavy +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades *
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